Post by laconic on Oct 25, 2007 13:52:39 GMT -8
Notes: October 25, 2007-10-25
Dailies:
GREEN SCREEN SEQUENCES
GS01
Vince:
Final CBB: Give some light modeling. Drop by a ½ stop & as walking step up ½ stop
Must Be Better: Shadow on foot from ground
Make shoulder black match the rest.
Fake walking into a light cone
Daniel:
Matte slip. Overboard with haze
Final CBB: Character still a little dark. Fix matte pop. Take away atmospheric by 30%. Not much to be done with it. Maybe match the color space between characters.
Margiv:
Final. Repositioned kid. Color change. Light should be directional, not a fog. Instead of hazing blacks, intensify lights.
Put ramp on character and intensify bright parts.
Gradutated lighting effects
Jenny:
One more pass. Color correct blacks to match the girls. Girls have some warmth in the blacks. Make him half a pixel softer. Try to get the red-green of environment into guy. Looks like he stands out. Low end color correction.
GS04
Nothing to show. Final
GS05
Fix render pops. I like the shadows.
MATCHLIGHTING
Margiv:
Take 3
Margiv: I rendered into tif file and it was off…
Vince: Fix the shadow. Fill is a little much. Go back 2 stops. Show a range. Show same shot with sharper shadow to match plate and then give stops at ½, 1, 1 ½, 2. Called wedges. We’ll look at them all and choose.
Byung/Ben:
Vince:
I like it. Don’t get the scale. Gigantic or very small? No contact shadow. I’d like to know scale. How do enhance a shot’s chance of escaping detection? How to guarantee fooling the eyes? Layer the effects. Shadows on top. Edge blending. Placed behind elements. Hazing. There are atmospherics in the shot. Shadows are backwards. Good start.
Charles Yeh: Take 3
Final. CBB: Give more refraction in the glass. Try a raytrace? Mai is good at Mental Ray refraction. Works out pretty well. Get a real glass and show. If you can show a picture where there’s no distortion, great. Two pieces of glass acting as a lens.
Mai Savetanai:
Vince: Is there a before and after. Final. Beautiful
Satchell:
Nothing New.
Daniel Ingram:
Vince: The CD is saturated. Give me one with saturation minus 20%. Good.
Jenny Lee: Take 3
Can you do the piece laying down as if left behind? Not all the pieces, just one or two randomly fallen. Needs to look like it’s there. Diffusion pass. Blacks. Looks like there is a lot of light bouncing around on the piece. Get it on the chess piece. Darks need to match darks. Get scale right. Scale object down so that it fits in a square.
Lee:
Light models not quite right. Over-lit ball. Give a grayscale render. Shoot this again with tennis ball in hand. Use as a reference. Lots of light blasting down. One dimensional light system. Key too far forward. Flatten it out.
Tim R: Take 4, Take 5
Need to put reflection blur in the table. Table not perfectly polished. Too bright bounce. Darker shadow will pop a reflection. Like the ram’s head more. Light contribution on the chair might. More heat up top. Giving a little warm color. Shadow is grainy. Make high resolution shadow.
Von:
Just working
Javier: Take 7
Play ball as out of focal range. Where is focal point? Infinite? Shadow should be a little tighter. Shadow looks like it cuts off across bottom. Needs to be on the floor. Put two objects in a reflection occlusion pass. Color isn’t magenta enough. Ball looks green neutral. Reflection is a little bizarre. Close.
Ben:
Consider giving a crop of work so I don’t have to zoom in. Give matchmove.
Mali: Take 9
Close. Scale the element down. Change color correction. Ball is too big. Not by much. You’d see an inner solid core and an outer core of shadows. You’re showing me one soft shadow. Color of ball does not match. Make bluish ball warmer.
On the other one, light sources seem turned. Closer than the other. Need shadow separation.
Abe: Take 4
Final. Thanks.
Charles:
Not here.
Natasha:
Neat! Great stuff. Make sure perspective is right. You’ve given me a tiny glass. Lensing issues. Scale issues. Get matchmove laid out, scale wise. Perspective lines should be matched. Needs to sit in shot properly.
Pavin:
Rishi: Take 1
Give me a standard 4:3 aspect. Will need to crop the shot. Can you crop to 720x480? Looks neat.
UFO:
Ben Laidlaw: BG plate
Are you ready to do this? This is a tourist video. Looks like videographer was looking at the sky for no reason. A little too fast. A little wacky.
CSatchell:
City Hall. A little fast. Can always retime. What is border on the side?
Charles Yeh:
Footage. Nob Hill. A little crazy. Problem with fast moves is that it de-scales the object. Stay close to an interpretation that doesn’t break all the rules. Perhaps cut off last shot.
Lee:
Nice model
Tim R.
Back yard. Gated backyard. Controlled environment.
Dailies:
GREEN SCREEN SEQUENCES
GS01
Vince:
Final CBB: Give some light modeling. Drop by a ½ stop & as walking step up ½ stop
Must Be Better: Shadow on foot from ground
Make shoulder black match the rest.
Fake walking into a light cone
Daniel:
Matte slip. Overboard with haze
Final CBB: Character still a little dark. Fix matte pop. Take away atmospheric by 30%. Not much to be done with it. Maybe match the color space between characters.
Margiv:
Final. Repositioned kid. Color change. Light should be directional, not a fog. Instead of hazing blacks, intensify lights.
Put ramp on character and intensify bright parts.
Gradutated lighting effects
Jenny:
One more pass. Color correct blacks to match the girls. Girls have some warmth in the blacks. Make him half a pixel softer. Try to get the red-green of environment into guy. Looks like he stands out. Low end color correction.
GS04
Nothing to show. Final
GS05
Fix render pops. I like the shadows.
MATCHLIGHTING
Margiv:
Take 3
Margiv: I rendered into tif file and it was off…
Vince: Fix the shadow. Fill is a little much. Go back 2 stops. Show a range. Show same shot with sharper shadow to match plate and then give stops at ½, 1, 1 ½, 2. Called wedges. We’ll look at them all and choose.
Byung/Ben:
Vince:
I like it. Don’t get the scale. Gigantic or very small? No contact shadow. I’d like to know scale. How do enhance a shot’s chance of escaping detection? How to guarantee fooling the eyes? Layer the effects. Shadows on top. Edge blending. Placed behind elements. Hazing. There are atmospherics in the shot. Shadows are backwards. Good start.
Charles Yeh: Take 3
Final. CBB: Give more refraction in the glass. Try a raytrace? Mai is good at Mental Ray refraction. Works out pretty well. Get a real glass and show. If you can show a picture where there’s no distortion, great. Two pieces of glass acting as a lens.
Mai Savetanai:
Vince: Is there a before and after. Final. Beautiful
Satchell:
Nothing New.
Daniel Ingram:
Vince: The CD is saturated. Give me one with saturation minus 20%. Good.
Jenny Lee: Take 3
Can you do the piece laying down as if left behind? Not all the pieces, just one or two randomly fallen. Needs to look like it’s there. Diffusion pass. Blacks. Looks like there is a lot of light bouncing around on the piece. Get it on the chess piece. Darks need to match darks. Get scale right. Scale object down so that it fits in a square.
Lee:
Light models not quite right. Over-lit ball. Give a grayscale render. Shoot this again with tennis ball in hand. Use as a reference. Lots of light blasting down. One dimensional light system. Key too far forward. Flatten it out.
Tim R: Take 4, Take 5
Need to put reflection blur in the table. Table not perfectly polished. Too bright bounce. Darker shadow will pop a reflection. Like the ram’s head more. Light contribution on the chair might. More heat up top. Giving a little warm color. Shadow is grainy. Make high resolution shadow.
Von:
Just working
Javier: Take 7
Play ball as out of focal range. Where is focal point? Infinite? Shadow should be a little tighter. Shadow looks like it cuts off across bottom. Needs to be on the floor. Put two objects in a reflection occlusion pass. Color isn’t magenta enough. Ball looks green neutral. Reflection is a little bizarre. Close.
Ben:
Consider giving a crop of work so I don’t have to zoom in. Give matchmove.
Mali: Take 9
Close. Scale the element down. Change color correction. Ball is too big. Not by much. You’d see an inner solid core and an outer core of shadows. You’re showing me one soft shadow. Color of ball does not match. Make bluish ball warmer.
On the other one, light sources seem turned. Closer than the other. Need shadow separation.
Abe: Take 4
Final. Thanks.
Charles:
Not here.
Natasha:
Neat! Great stuff. Make sure perspective is right. You’ve given me a tiny glass. Lensing issues. Scale issues. Get matchmove laid out, scale wise. Perspective lines should be matched. Needs to sit in shot properly.
Pavin:
Rishi: Take 1
Give me a standard 4:3 aspect. Will need to crop the shot. Can you crop to 720x480? Looks neat.
UFO:
Ben Laidlaw: BG plate
Are you ready to do this? This is a tourist video. Looks like videographer was looking at the sky for no reason. A little too fast. A little wacky.
CSatchell:
City Hall. A little fast. Can always retime. What is border on the side?
Charles Yeh:
Footage. Nob Hill. A little crazy. Problem with fast moves is that it de-scales the object. Stay close to an interpretation that doesn’t break all the rules. Perhaps cut off last shot.
Lee:
Nice model
Tim R.
Back yard. Gated backyard. Controlled environment.