Post by Cheryl Vanderbilt on Apr 3, 2008 19:10:43 GMT -8
Dailies Week 9
GREENSCREEN:
GS01:
Edge blend, pronounce the lighting, density, retain same sharpness, analyze RGB, put a median filter on the noisiest channel.
GS02:
Cleanplate blend. Track in BG. Create a new BG plate, divide at hard edge, add 2px feather. Create another plate, or, use old plate & switch when character passes over line. Difference between original footage - contrast. Try to get more contrast. Some sharpening, looks a little soft.
MATCHLIGHTING
Chad:
Split out. Keep BG plate but add just the front branch in Maya. Extra Credit... make it move, add dust, etc... Don't have to do the ball, rocks, etc... Just get some more light on there (as if it may come alive... perhaps add a rig later.) Add some bump map.
Devank:
Don't forget slate. Yellow sliver of light on silver reflectors. Shadow color needs to be corrected. Match intensity. Add bounce light. Add scuff marks / worn image. Make cones look a little more like the reference.
Jeff:
Front shadow looks a little too big. Maybe a little vertical displacement. No smearing. Lime slightly larger / shadow slightly smaller. Shadow perspective a little bizare.... is the surface flat? Try modeling other objects to match light perspective. (A little reflection of lime in pot. Very small hint of green.)
Yuka:
Looks low resolution, specular hi-light - slightly smaller & over a little. Add secondary shadow. Two light sources (see two shadows under ball.)
Cheryl:
Work on Chrome.
Tyler:
Up the resolution a bit, re-render, then final.
David:
See tutorial from class info.
NOTE TO EVERYONE -
All matching lighting dailies should be in the following format:
1st Frame = Slate
2nd Frame = Project
3rd Frame = Original Plate / Reference Photo
UFO
Chad:
Is the image 2D or layered/moving?
Jeff:
Slow down. Needs motion blurr. 1/2 in & 1/2 out of light. (Same as hot spec on your face.) Cheat a light with a barn door. Clipping render too soon. See more of the model during camera move. Go out bottom of frame. Bring in as Maya ASCII. Some calculations, but scale camera & bring in track. Try modeling buildings.
David:
Use regular slates. Make maybe 2x as big. Rotate about 1/2 the speed. Transform on top of transform "preserve trans" in AE. Bring up lighting.
Roy:
Looks really good. Add inclusion pass. Bake it in.
Tyler:
Not being pre-multiplied??? Screen, don't normal, re-render with out particles & glows. Note: turn off auto exposure in "glows", use a displacement path... heat ripple.
NOTE TO EVERYONE -
Include original images in Maya's SOURCE IMAGE folder.
EXTRA CREDIT
Roy:
Matchlighting or UFO over video - OK.
GREENSCREEN:
GS01:
Edge blend, pronounce the lighting, density, retain same sharpness, analyze RGB, put a median filter on the noisiest channel.
GS02:
Cleanplate blend. Track in BG. Create a new BG plate, divide at hard edge, add 2px feather. Create another plate, or, use old plate & switch when character passes over line. Difference between original footage - contrast. Try to get more contrast. Some sharpening, looks a little soft.
MATCHLIGHTING
Chad:
Split out. Keep BG plate but add just the front branch in Maya. Extra Credit... make it move, add dust, etc... Don't have to do the ball, rocks, etc... Just get some more light on there (as if it may come alive... perhaps add a rig later.) Add some bump map.
Devank:
Don't forget slate. Yellow sliver of light on silver reflectors. Shadow color needs to be corrected. Match intensity. Add bounce light. Add scuff marks / worn image. Make cones look a little more like the reference.
Jeff:
Front shadow looks a little too big. Maybe a little vertical displacement. No smearing. Lime slightly larger / shadow slightly smaller. Shadow perspective a little bizare.... is the surface flat? Try modeling other objects to match light perspective. (A little reflection of lime in pot. Very small hint of green.)
Yuka:
Looks low resolution, specular hi-light - slightly smaller & over a little. Add secondary shadow. Two light sources (see two shadows under ball.)
Cheryl:
Work on Chrome.
Tyler:
Up the resolution a bit, re-render, then final.
David:
See tutorial from class info.
NOTE TO EVERYONE -
All matching lighting dailies should be in the following format:
1st Frame = Slate
2nd Frame = Project
3rd Frame = Original Plate / Reference Photo
UFO
Chad:
Is the image 2D or layered/moving?
Jeff:
Slow down. Needs motion blurr. 1/2 in & 1/2 out of light. (Same as hot spec on your face.) Cheat a light with a barn door. Clipping render too soon. See more of the model during camera move. Go out bottom of frame. Bring in as Maya ASCII. Some calculations, but scale camera & bring in track. Try modeling buildings.
David:
Use regular slates. Make maybe 2x as big. Rotate about 1/2 the speed. Transform on top of transform "preserve trans" in AE. Bring up lighting.
Roy:
Looks really good. Add inclusion pass. Bake it in.
Tyler:
Not being pre-multiplied??? Screen, don't normal, re-render with out particles & glows. Note: turn off auto exposure in "glows", use a displacement path... heat ripple.
NOTE TO EVERYONE -
Include original images in Maya's SOURCE IMAGE folder.
EXTRA CREDIT
Roy:
Matchlighting or UFO over video - OK.