Post by laconic on Nov 8, 2007 14:28:39 GMT -8
November 8, 2007-11-08
Dailies:
GS
GS05: Ben Laidlaw
Vince:
Great job. Final. Massage the roto on the hand.
Turnover sheet fine.
GS02:
Javier:
Vince weird crawlies. Needs to be clear that he’s walking into a light cone.
Margiv:
Used ramp on the whole frame? I’d like to get back the contrast. Put an overall contrast on the whole plate. Pull the gamma up to 1.1 1.2. Final.
Daniel Ingram:
Creepy about the triangle. Beautiful. Look at their fill color and then yours. Going dark on figure. Flatten and re-color his shadow. Can’t read under his chin. As far as you can go.
Jenny:
Fantastic job with extraction. All Girls’ shadow colors are holding diffuse blue. Margiv’s blacks are darker than any blacks in the shot. Come see me. I don’t have time to do it in class.
Everyone has final on Matchlighting
ML01 (Matchlighting Project)
Rishi
Vince:
Reflection/occlusion pass needed. Highlight colors. Spec is high. Whites of eyes are high. Move character a little more towards blue. Look at focus/blur on plate. Find whitest white in shot (signage?) and make sure it’s not exceeded. No localized glow on the eyes. Blacks need to match. Work on getting a graduated falloff to blurriness. Sharp focus where ground is met and then blurs. Compound blur.
Lee:
Kinda neat. A little hot. Back off a stop and a half. 66% of the light taken down.Give multiple wedges with different intensitites. Give me 2.3, 1.75 and 1. Wedging. If there’s a question about hotness or darkeness, give me several and I can pick. Less time needed. Need a contact shadow and cast shadow is correct but there’s a built in blur in frame. Zoom in and check the blur.
Byung/Ben:
Final CBB: You rock the rocket. Cool shot. Looks like something was painted with stamps. Crap up the edges a little bit. The rock has hard shadows. Would expect to see more light on lip of rocket. Don’t worry about edge detail. Lots of work. See if you can cheat light around on the front. Cast shadow to set it into the crash groove. Make a collection to see the progress.
Ben Laidlaw:
How did you choose this? What is the object? So small for all the work. Could you make it more in the foreground of the shot? 25% of the actual picture space. Find a different background and make it bigger.
Javier:
Final. Still don’t get the alien cocoon thing. Good contact shadow. Reflection. Shadow fall off. Balance & color.
Caitlin Satchell:
Final. CBB: Looks like the contact shadow went missing. Get a contact shadow in. Reflection might have a darkness.
Charles Yeh:
Final.
Margiv:
Final. What’s this not contacting the bottom?
Natasha:
I didn’t think scale was right. I want a spec kick up. Scale it up and try to get broad spec.
Generally:
I need the last take, the current take. Maya, AfterEffects, any file that came with it. Without it, we wait a week.
Charles:
Was ball in all the spots? One more pass. We need to see a de-focused shadow that comes from four lights. Use maya to get a clover leaf pattern of shadows.
Jenny:
I can’t tell which piece is which. Final CBB change the lighting and modeling. Take out some red. Roll the spec on the black pawn. Good shadow density. Pull lip out on the pawn.
UFO:
Abe Yang:
Vince: Nice. Good start. Motion blur helps. What’s aperture? Go from full real motion blur to half motion blur. Lot of shadow sources. There would be a rail hit. Some spec on the rail. Diffuse shadow on the third rail. Do all reflections before shadows. Deal with seams. Where is the object? How big is it? Doesn’t gain any altitude. Bring it closer to camera. Put motion blur back in it. Give interactive lighting pass. Black lambert tunnel. With lighting. I want to see the ufo light the place up. Use a spot. Run a rail geometry down. Put both rails in. Want to see box model match move.
Dan and Natasha.
BG scenes are frenetic. Zooms not good. Dollies, tracks, pans, tilts okay. Zooms not good.
Javier:
Fix the time stopping. Interlacing. Try to get it cleaned up. We can talk about glows. Is scale proper? Make it look like it’s actually there. Show me match move and set up. Going to have to do a camera match move. Blurry dark. Needs to be lit as if huge sky is lighting. What causes the yellow? Unless there was spot on lens color wouldn’t see that light. Take out pillar mattes.
Tim:
Give a camera from behind. To get what the light modeling would be from behind. Put a plane at the monitor. Figure out lens angle. Shoot back side of little guy with screen. And put it in the back ground of the screen.
Margiv:
Check next week.
Dan and Natasha:
120 frame turntable? Give me lighting and a 120 frame turntable.
Charles Yeh:
Lens contamination. Faux flares. A black object would still be highly reflective. Bring the blacks up. Use an m-shpere and broadcast the sky sphere reflection on it.
Mali:
Zoom looks good. Nice. Can some faux motion blur be put on the layer. Check the motion blur box. Try to get the model lit with whole ball of light. Contamination on the CCD. Any shadowing would be small. Treat like a 2d blow-out. Model is a little too contrast-y. Model wouldn't be that dark. Needs "Greeblies." Tiny bolts and pieces. Light it with lots of light. Hot over buildings, cold under it. Needs cast shadows.
Dailies:
GS
GS05: Ben Laidlaw
Vince:
Great job. Final. Massage the roto on the hand.
Turnover sheet fine.
GS02:
Javier:
Vince weird crawlies. Needs to be clear that he’s walking into a light cone.
Margiv:
Used ramp on the whole frame? I’d like to get back the contrast. Put an overall contrast on the whole plate. Pull the gamma up to 1.1 1.2. Final.
Daniel Ingram:
Creepy about the triangle. Beautiful. Look at their fill color and then yours. Going dark on figure. Flatten and re-color his shadow. Can’t read under his chin. As far as you can go.
Jenny:
Fantastic job with extraction. All Girls’ shadow colors are holding diffuse blue. Margiv’s blacks are darker than any blacks in the shot. Come see me. I don’t have time to do it in class.
Everyone has final on Matchlighting
ML01 (Matchlighting Project)
Rishi
Vince:
Reflection/occlusion pass needed. Highlight colors. Spec is high. Whites of eyes are high. Move character a little more towards blue. Look at focus/blur on plate. Find whitest white in shot (signage?) and make sure it’s not exceeded. No localized glow on the eyes. Blacks need to match. Work on getting a graduated falloff to blurriness. Sharp focus where ground is met and then blurs. Compound blur.
Lee:
Kinda neat. A little hot. Back off a stop and a half. 66% of the light taken down.Give multiple wedges with different intensitites. Give me 2.3, 1.75 and 1. Wedging. If there’s a question about hotness or darkeness, give me several and I can pick. Less time needed. Need a contact shadow and cast shadow is correct but there’s a built in blur in frame. Zoom in and check the blur.
Byung/Ben:
Final CBB: You rock the rocket. Cool shot. Looks like something was painted with stamps. Crap up the edges a little bit. The rock has hard shadows. Would expect to see more light on lip of rocket. Don’t worry about edge detail. Lots of work. See if you can cheat light around on the front. Cast shadow to set it into the crash groove. Make a collection to see the progress.
Ben Laidlaw:
How did you choose this? What is the object? So small for all the work. Could you make it more in the foreground of the shot? 25% of the actual picture space. Find a different background and make it bigger.
Javier:
Final. Still don’t get the alien cocoon thing. Good contact shadow. Reflection. Shadow fall off. Balance & color.
Caitlin Satchell:
Final. CBB: Looks like the contact shadow went missing. Get a contact shadow in. Reflection might have a darkness.
Charles Yeh:
Final.
Margiv:
Final. What’s this not contacting the bottom?
Natasha:
I didn’t think scale was right. I want a spec kick up. Scale it up and try to get broad spec.
Generally:
I need the last take, the current take. Maya, AfterEffects, any file that came with it. Without it, we wait a week.
Charles:
Was ball in all the spots? One more pass. We need to see a de-focused shadow that comes from four lights. Use maya to get a clover leaf pattern of shadows.
Jenny:
I can’t tell which piece is which. Final CBB change the lighting and modeling. Take out some red. Roll the spec on the black pawn. Good shadow density. Pull lip out on the pawn.
UFO:
Abe Yang:
Vince: Nice. Good start. Motion blur helps. What’s aperture? Go from full real motion blur to half motion blur. Lot of shadow sources. There would be a rail hit. Some spec on the rail. Diffuse shadow on the third rail. Do all reflections before shadows. Deal with seams. Where is the object? How big is it? Doesn’t gain any altitude. Bring it closer to camera. Put motion blur back in it. Give interactive lighting pass. Black lambert tunnel. With lighting. I want to see the ufo light the place up. Use a spot. Run a rail geometry down. Put both rails in. Want to see box model match move.
Dan and Natasha.
BG scenes are frenetic. Zooms not good. Dollies, tracks, pans, tilts okay. Zooms not good.
Javier:
Fix the time stopping. Interlacing. Try to get it cleaned up. We can talk about glows. Is scale proper? Make it look like it’s actually there. Show me match move and set up. Going to have to do a camera match move. Blurry dark. Needs to be lit as if huge sky is lighting. What causes the yellow? Unless there was spot on lens color wouldn’t see that light. Take out pillar mattes.
Tim:
Give a camera from behind. To get what the light modeling would be from behind. Put a plane at the monitor. Figure out lens angle. Shoot back side of little guy with screen. And put it in the back ground of the screen.
Margiv:
Check next week.
Dan and Natasha:
120 frame turntable? Give me lighting and a 120 frame turntable.
Charles Yeh:
Lens contamination. Faux flares. A black object would still be highly reflective. Bring the blacks up. Use an m-shpere and broadcast the sky sphere reflection on it.
Mali:
Zoom looks good. Nice. Can some faux motion blur be put on the layer. Check the motion blur box. Try to get the model lit with whole ball of light. Contamination on the CCD. Any shadowing would be small. Treat like a 2d blow-out. Model is a little too contrast-y. Model wouldn't be that dark. Needs "Greeblies." Tiny bolts and pieces. Light it with lots of light. Hot over buildings, cold under it. Needs cast shadows.