Post by cbsatch on Nov 29, 2007 14:53:44 GMT -8
Production Cine Comp Lead Compositers
FN01 Ben Lee TBA
FNO2 Dan Charles Mai Natasha, Pavin
FN03 Caitlin Rishi Charles Von
FN04 Tim Mali Ben, Abe
FN05 Margiv Javier Jenny
UFO
Mali
Final CBB But I Don't Want to See It Again
-can key out bird if you want
-fix black levels and flash them up to 30s or 40s
-add some haze to ship
Javier
-shadow too small and is it backwards?
-it's a 2D shadow on 3D people
-pull reflection out of shadows
-don't double the shadows, reflections take precidence
Abe
-set up spts or arials with barn doors to limit them
-tecture the ship
-maybe narrow penumbra
-sharper focus
-make specs down path of rails so limits light spill
Margiv
-little track slip at befinning and throughout
-fix matte as it comes out from behind building, make sure blur matches
-back off on ship blur
-as ship moves away, let light contribution fall off
-render out a depth pass
Byung
-shader and textures
-make it hover a bit
-particle debris as it comes off pole
-add red and green noise
Caitlin
-expand sky footage
-make ship come in by frame 340 and pan beyond it and come back
-change the shape of the ship
-get rid of ship glow
Charles
-see glow on building in it's upper areas
-too blurry for no reason
-takes glows off, just diffuese
-give it some size indicating movement, slower
-more detial in bump map
Mai
-looks better without glow
-make sure blacks match
-color correct so more red in pumpkin
-hotter interior glow of pumpkin
Dan and Natasha
-work on shadows
-make it in scale with first post
-make it visable and easier to read further back
-fix track around 390s
Ben and Lee
-put it behind the tree leaves
-little rosier cc
-don't have it dip down
-make sure camera is perfectly centered as it rounds the corner
Jenny
-reshoot for longer
-one or two pixel blur
-make particles smaller
-
FN01 Ben Lee TBA
FNO2 Dan Charles Mai Natasha, Pavin
FN03 Caitlin Rishi Charles Von
FN04 Tim Mali Ben, Abe
FN05 Margiv Javier Jenny
UFO
Mali
Final CBB But I Don't Want to See It Again
-can key out bird if you want
-fix black levels and flash them up to 30s or 40s
-add some haze to ship
Javier
-shadow too small and is it backwards?
-it's a 2D shadow on 3D people
-pull reflection out of shadows
-don't double the shadows, reflections take precidence
Abe
-set up spts or arials with barn doors to limit them
-tecture the ship
-maybe narrow penumbra
-sharper focus
-make specs down path of rails so limits light spill
Margiv
-little track slip at befinning and throughout
-fix matte as it comes out from behind building, make sure blur matches
-back off on ship blur
-as ship moves away, let light contribution fall off
-render out a depth pass
Byung
-shader and textures
-make it hover a bit
-particle debris as it comes off pole
-add red and green noise
Caitlin
-expand sky footage
-make ship come in by frame 340 and pan beyond it and come back
-change the shape of the ship
-get rid of ship glow
Charles
-see glow on building in it's upper areas
-too blurry for no reason
-takes glows off, just diffuese
-give it some size indicating movement, slower
-more detial in bump map
Mai
-looks better without glow
-make sure blacks match
-color correct so more red in pumpkin
-hotter interior glow of pumpkin
Dan and Natasha
-work on shadows
-make it in scale with first post
-make it visable and easier to read further back
-fix track around 390s
Ben and Lee
-put it behind the tree leaves
-little rosier cc
-don't have it dip down
-make sure camera is perfectly centered as it rounds the corner
Jenny
-reshoot for longer
-one or two pixel blur
-make particles smaller
-