Post by Angie on May 5, 2006 15:50:37 GMT -8
Dailies 05.05.06
Erin - FN
LIttle too much noise on her.
Back side of her neck is a bit dark
Final it!
Good Job!
Karla - FN
slate
Frame numbers
Card down the bounce (from ground up with ramp)
She is a lIttle soft, need to be in sharper focus
Try to bring your head as tall as his shoulder and put yourself behind that foreground wall
use a ramp to simulate a shadow over the other actor.
Nice set lighting! Good job!
Karla other FN - its pretty cool, perhaps stick with the first one.
Kelli - FN
frame numbers
slate
Live is floating against the still, you need to track near his ankle.
Mike - FN
Scales good
CC good
Track good
Final!
IVY - NC
Shadow needs to be just as sharp as the plate shadows
you may need two shadows, cast shadow plus contact shadow.
Contact should be really dark and cast is the same color as the plate shadow.
needs a little rotation around the x axis
get a texture on it.
don't shadow the shadow.
perhaps 10% larger.
IVY - UFO
need slate
need frame numbers
light is a little to strong, if you could run a cyan rim on the back of the ufo. The lights falling off to fast. little to contrasty. need a "kiss" of blue rim.
use a 2 point track to add the plate shake to the ufo.
UFO needs to be in perspective with the rooftop. Its to flat.
Cast shadow is incorrect due to the perspective
Lief - FN
Scale up a little bit bigger.
As you move your arm up then have the light get cut on the actors rim light. on his frame right.
put a soft spot light behind lief. Simulate the same thing behind the actor.
Add the fake shadow.
frame numbers
Karla - NC
approved plate
Karla - ML
shadow color issue. bring the blue channel down.
need to work on the lighting.
work with Vince
Melissa - ML
Final
excellent!
Melissa - UFO
make the under color of the UFO the same color as the buildings
leave the key color as is
add a sky fill.
make the bounce down 1 stop
Have it fly off frame.
scale it down as the camera zooms out.
matte
CBB final
Yuying ML
needs to be lite a little more on the sides using edgeblend
needs more of a contact shadow.
not so bright at the high end
little to sharp. soften it up a tad.
remove a small amount of blue and green from the whites on the top of the ball.
Erin - FN
LIttle too much noise on her.
Back side of her neck is a bit dark
Final it!
Good Job!
Karla - FN
slate
Frame numbers
Card down the bounce (from ground up with ramp)
She is a lIttle soft, need to be in sharper focus
Try to bring your head as tall as his shoulder and put yourself behind that foreground wall
use a ramp to simulate a shadow over the other actor.
Nice set lighting! Good job!
Karla other FN - its pretty cool, perhaps stick with the first one.
Kelli - FN
frame numbers
slate
Live is floating against the still, you need to track near his ankle.
Mike - FN
Scales good
CC good
Track good
Final!
IVY - NC
Shadow needs to be just as sharp as the plate shadows
you may need two shadows, cast shadow plus contact shadow.
Contact should be really dark and cast is the same color as the plate shadow.
needs a little rotation around the x axis
get a texture on it.
don't shadow the shadow.
perhaps 10% larger.
IVY - UFO
need slate
need frame numbers
light is a little to strong, if you could run a cyan rim on the back of the ufo. The lights falling off to fast. little to contrasty. need a "kiss" of blue rim.
use a 2 point track to add the plate shake to the ufo.
UFO needs to be in perspective with the rooftop. Its to flat.
Cast shadow is incorrect due to the perspective
Lief - FN
Scale up a little bit bigger.
As you move your arm up then have the light get cut on the actors rim light. on his frame right.
put a soft spot light behind lief. Simulate the same thing behind the actor.
Add the fake shadow.
frame numbers
Karla - NC
approved plate
Karla - ML
shadow color issue. bring the blue channel down.
need to work on the lighting.
work with Vince
Melissa - ML
Final
excellent!
Melissa - UFO
make the under color of the UFO the same color as the buildings
leave the key color as is
add a sky fill.
make the bounce down 1 stop
Have it fly off frame.
scale it down as the camera zooms out.
matte
CBB final
Yuying ML
needs to be lite a little more on the sides using edgeblend
needs more of a contact shadow.
not so bright at the high end
little to sharp. soften it up a tad.
remove a small amount of blue and green from the whites on the top of the ball.