Post by cbsatch on Dec 13, 2007 14:40:49 GMT -8
Noir
FN04
-roto 224+ better
-split blur on hand roto
-motion blur on frisbee
-165+ matte slipping
-match focus of BG and FG
-Tim gets dimmer as he exits
-check blurs on matte
-add flicker
-Final CBB
FN02
-make sure blacks aren't too low
-too much green and red in grays
-add some flicker
-use lowend key light for flash
-little more contrast in midtones
-make sure Mai's black's match
-Final CBB
Ben and Lee
-fix sliding dude
-more smoke on top of car shot
-more occlusion
-too contrasty on desk shot (.1)
-blacks too low
FN03
-correct missed tracks
-reflection as sharp as her body reflection
-fix chair
-add sound
FN05
-fix tracking
-little soft on the extraction, too blurry
-Final CBB
NC
Mali
-degrain footage
-put in post move
-contact and cast shadow
-hard shadow as it roles past tree
-key light shouldn't be fixed
Abe
-ambient light a little strong
-careful of shadow on top of ball near back of shot
-add grain/noise
Ben
-get gate cuc on it to match what's on floor
-take the green out
Charles
-track slip
-lighting, shadows
-saturation, grain
Tim
-cheat some light in back room
-little bit flashed too early
-as soon as shadwo shows on hallway, start brightening
-have shadwo grow out of hallway wall shadow
-bit of bounce from left side of hallway
-more motion blur
UFO
Ben
-nice elements
-3 subsamples for smoke on matchlighting
-really nice work
Lee and Ben
-match blur
-make it darker
-little tack slip around 55
-maybe take out some blue, a little bluer
-Final CBB
Tim
-dsaturated after mirage in TV
-Final CBB
Javier
-make so reflection doesn't blur so much
-make spaceship go straight into distance or have it bank-if you have time
-more noise on spaceship
-Final
Mai
-blacks too low
-use incandecant shader for core of ship
-composite just the ray lines, not the cones
-take downship glow as it gets further away
-make glowing light breifly flash as bright as street light when really far away
-Final CBB
Abe
-get some star flares in there
-limit spec on rails
-get core lights back
-final CBB
Pavin
-add some noise before camera shuts off if you're going to keep black frame
-UFOs need some atmosphere and directional blurs
-add some haze to help match to hills
-matte so UFO behind ship pole
-Final CBB
Caitlin
-after dome out of grame, zoom in on element 20% and then zoom back out
-take down lighting a stop-gamma to 1.1 so more contrast and tighten lighting
-little bright
-Final CBB
Dan and Natasha
-work with Vince about tweaking
-edges a bit dark
-shadow a bit bigger
-work on edge wrap at end of shot
-Final CBB
Charles
-animate it
FN04
-roto 224+ better
-split blur on hand roto
-motion blur on frisbee
-165+ matte slipping
-match focus of BG and FG
-Tim gets dimmer as he exits
-check blurs on matte
-add flicker
-Final CBB
FN02
-make sure blacks aren't too low
-too much green and red in grays
-add some flicker
-use lowend key light for flash
-little more contrast in midtones
-make sure Mai's black's match
-Final CBB
Ben and Lee
-fix sliding dude
-more smoke on top of car shot
-more occlusion
-too contrasty on desk shot (.1)
-blacks too low
FN03
-correct missed tracks
-reflection as sharp as her body reflection
-fix chair
-add sound
FN05
-fix tracking
-little soft on the extraction, too blurry
-Final CBB
NC
Mali
-degrain footage
-put in post move
-contact and cast shadow
-hard shadow as it roles past tree
-key light shouldn't be fixed
Abe
-ambient light a little strong
-careful of shadow on top of ball near back of shot
-add grain/noise
Ben
-get gate cuc on it to match what's on floor
-take the green out
Charles
-track slip
-lighting, shadows
-saturation, grain
Tim
-cheat some light in back room
-little bit flashed too early
-as soon as shadwo shows on hallway, start brightening
-have shadwo grow out of hallway wall shadow
-bit of bounce from left side of hallway
-more motion blur
UFO
Ben
-nice elements
-3 subsamples for smoke on matchlighting
-really nice work
Lee and Ben
-match blur
-make it darker
-little tack slip around 55
-maybe take out some blue, a little bluer
-Final CBB
Tim
-dsaturated after mirage in TV
-Final CBB
Javier
-make so reflection doesn't blur so much
-make spaceship go straight into distance or have it bank-if you have time
-more noise on spaceship
-Final
Mai
-blacks too low
-use incandecant shader for core of ship
-composite just the ray lines, not the cones
-take downship glow as it gets further away
-make glowing light breifly flash as bright as street light when really far away
-Final CBB
Abe
-get some star flares in there
-limit spec on rails
-get core lights back
-final CBB
Pavin
-add some noise before camera shuts off if you're going to keep black frame
-UFOs need some atmosphere and directional blurs
-add some haze to help match to hills
-matte so UFO behind ship pole
-Final CBB
Caitlin
-after dome out of grame, zoom in on element 20% and then zoom back out
-take down lighting a stop-gamma to 1.1 so more contrast and tighten lighting
-little bright
-Final CBB
Dan and Natasha
-work with Vince about tweaking
-edges a bit dark
-shadow a bit bigger
-work on edge wrap at end of shot
-Final CBB
Charles
-animate it