Post by ro02design on Apr 15, 2008 11:36:21 GMT -8
Matchlight Project
Brett Boonoon
• Add a little blue
• Shadow should go from sharp to blurry
• Add a light to the back of the trash can to make the trash can look less flat
Kris- Final
•CBB- Make the shadow more circular and smaller
• Try using the shadow right above the sphere as your reference shadow
MBhadrecha- Final!
Rich- Final!
Umateo- Final!
•CBB- Little smaller contact shadow (like half it’s current size)
Yasemin
• Fix the seam on your texture
• Put a barn door on your lights
• Make a sharper shadow towards the bottom of the ball
Zioe- Final!
If you feel like it- try adding a little highlight on the brown eggs. Think of your white egg as being another light source.
Kevin- Final!
•CBB- Add a spec pass to make your model. It should look glossy not matte.
Wayne- Final!
•CBB-Take the spec down by half
UFO Project
Brett-
•Good. Keep doing. Maybe add some particle work
Nirav
• The noise on you model is not tracked. Trying getting rid of the noise on the model completely. Then try adding more noise to the plate.
Rich
•Good start. Keep going
•Get rid of the second shadow and add more blue over all
•Add flash to the chair rim
Kris
•good plate- would be nice if the camera didn’t move so fast.
Mai
• Model is a little too dark on the side of the wall. And over all it gets dark too soon.
Second part:
•might be nice if the shadows interacted with each other
• Make the shadow edge a little softer
Umateo
• The scale of the model feels wrong. Make it bigger.
• Move the model up higher in the frame and have it pass behind the trees
Zoie
• Fix render mistakes
• Fix reflection on the slide
• Speed up animation
• Add more motion blur when the model does across the lens
• Model is over all too sharper. The model should match the blurriness of the slides edges
Kevin
•Re-shoot the trees or find a tree model
Film Noir
GS03- plate approved
Brett Boonoon
• Add a little blue
• Shadow should go from sharp to blurry
• Add a light to the back of the trash can to make the trash can look less flat
Kris- Final
•CBB- Make the shadow more circular and smaller
• Try using the shadow right above the sphere as your reference shadow
MBhadrecha- Final!
Rich- Final!
Umateo- Final!
•CBB- Little smaller contact shadow (like half it’s current size)
Yasemin
• Fix the seam on your texture
• Put a barn door on your lights
• Make a sharper shadow towards the bottom of the ball
Zioe- Final!
If you feel like it- try adding a little highlight on the brown eggs. Think of your white egg as being another light source.
Kevin- Final!
•CBB- Add a spec pass to make your model. It should look glossy not matte.
Wayne- Final!
•CBB-Take the spec down by half
UFO Project
Brett-
•Good. Keep doing. Maybe add some particle work
Nirav
• The noise on you model is not tracked. Trying getting rid of the noise on the model completely. Then try adding more noise to the plate.
Rich
•Good start. Keep going
•Get rid of the second shadow and add more blue over all
•Add flash to the chair rim
Kris
•good plate- would be nice if the camera didn’t move so fast.
Mai
• Model is a little too dark on the side of the wall. And over all it gets dark too soon.
Second part:
•might be nice if the shadows interacted with each other
• Make the shadow edge a little softer
Umateo
• The scale of the model feels wrong. Make it bigger.
• Move the model up higher in the frame and have it pass behind the trees
Zoie
• Fix render mistakes
• Fix reflection on the slide
• Speed up animation
• Add more motion blur when the model does across the lens
• Model is over all too sharper. The model should match the blurriness of the slides edges
Kevin
•Re-shoot the trees or find a tree model
Film Noir
GS03- plate approved