Post by cbsatch on Oct 4, 2007 12:36:12 GMT -8
October 4, 2007 (CS)
GS05
-lose duration and timecode, just frames
-stutter insert character every 5 frames for slow mo
-desaturate and color correct
-work on the shadow under his feet, diffuse cast shadow
-make character go to black as he falls in the well at 69 frames
-color correct well to make more black
GS04
-take light down on character inside door by 25% on the high end
-match cc from before and after character disapears behind door frame
-match the blur (by 3-4 px) on character when sticks his tongue out from behind door
GS03
-change file name so the take number is at the end
-split the frame, so everything to the left of her shoulder is one frame
-blur CU of Charles' back in forground of shot
-start Charles' walk about 30 frames later and make sure he doesn't get too close to her to hold up the camera
GS02
-find fisheye lens fileter for all shots
-name shots A, B, C, D
-lose all timecode and use only frames
Margiv
-bit soft on his edges
-cc needs to be flatter
-don't scale him as he comes up the hallway
-use the old positioning and have him start further back down hall
Dan
-make matte around girls' hair sharper
-edge wrap him
-make him bigger, closer, and use a fisheye
-cc with key light (drop him 1/2 stop)
-insert layer or screen with dust particles or flare for more atmosphere
-same note for 3rd shot
Javier
-he's still skating down the hall
GS01
-make sure comp names consistant
-lower his butt on the branch
-lower white values on him
-teacher's edge blur gets on his pants (or something weird)
-work on extraction on his wrist (may have to roto)
-roto the box for spill
-make sure shadow on his hand with paper
-make sure head doesn't get sucked in
GS05
-lose duration and timecode, just frames
-stutter insert character every 5 frames for slow mo
-desaturate and color correct
-work on the shadow under his feet, diffuse cast shadow
-make character go to black as he falls in the well at 69 frames
-color correct well to make more black
GS04
-take light down on character inside door by 25% on the high end
-match cc from before and after character disapears behind door frame
-match the blur (by 3-4 px) on character when sticks his tongue out from behind door
GS03
-change file name so the take number is at the end
-split the frame, so everything to the left of her shoulder is one frame
-blur CU of Charles' back in forground of shot
-start Charles' walk about 30 frames later and make sure he doesn't get too close to her to hold up the camera
GS02
-find fisheye lens fileter for all shots
-name shots A, B, C, D
-lose all timecode and use only frames
Margiv
-bit soft on his edges
-cc needs to be flatter
-don't scale him as he comes up the hallway
-use the old positioning and have him start further back down hall
Dan
-make matte around girls' hair sharper
-edge wrap him
-make him bigger, closer, and use a fisheye
-cc with key light (drop him 1/2 stop)
-insert layer or screen with dust particles or flare for more atmosphere
-same note for 3rd shot
Javier
-he's still skating down the hall
GS01
-make sure comp names consistant
-lower his butt on the branch
-lower white values on him
-teacher's edge blur gets on his pants (or something weird)
-work on extraction on his wrist (may have to roto)
-roto the box for spill
-make sure shadow on his hand with paper
-make sure head doesn't get sucked in